Troubleshooting Hub
Fix hatching errors, missing tutorials, rare item drops, weekly tasks, and other Early Access bugs.
A single hub for diagnosing hatching errors, missing tutorials, rare item drops, weekly tasks, and achievement issues.
Fix the most common Early Access issues fast
Capture the exact game version and the broken UI state.
Identify the system pillar (synthesis, battles, orders, UI).
Use the linked troubleshooting page and report results.
Official System Tags
Buy essences, hatch fragile eggs, and uncover fresh Fulu lineages.
Mix different essences to discover hidden recipes and surprise outcomes.
Sell stored orbs, invest in machines, and expand lab production.
Keep mischievous Fulus happy and maintain a healthy lab.
Let exhausted Fulus regenerate in habitats matching their elements.
Field Checklist
Capture consistent data so the wiki can verify entries faster.
- Record the build string and the date of the issue.
- Capture a screenshot or clip of the failure state.
- Re-test after a restart to confirm persistence.
- Log the outcome in the Known Issues Tracker.
Official Notes
- Early Access is meant to deliver the core loop: hatching, evolving, lab management, and battles.
- Orders and deliveries create objectives that support progression.
- Early Access pricing will rise after the full release.
- Community feedback is gathered through Discord and Steam discussions.
- Full release is currently planned within 12 months of Early Access.
Early Access Validation
Guides remain flexible while Early Access scope evolves.
- Early Access is meant to deliver the core loop: hatching, evolving, lab management, and battles.
- Orders and deliveries create objectives that support progression.
- Early Access pricing will rise after the full release.
- Community feedback is gathered through Discord and Steam discussions.
- Full release is currently planned within 12 months of Early Access.