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Guide
Layouts • Recovery • Automation

Habitat Optimization

Design efficient biomes so your Fulu recover fast and your lab stays clean.

Design biome layouts that keep Fulus rested, reduce mischief, and improve recovery after battles.

Elemental habitats, recovery flow, and care routines

Step 01

Map habitats by element and place them close to high-traffic stations.

Step 02

Schedule downtime so exhausted Fulus regenerate before the next loop.

Step 03

Monitor behavior flags and hygiene to avoid lab slowdowns.

Official System Tags

Orbs
Preserve

Orb your creatures to save their stats and keep a permanent collection.

Evolution
Merge

Combine three Fulus into a stronger evolved form with higher yields.

Hygiene
Care

Keep mischievous Fulus happy and maintain a healthy lab.

Habitat
Recover

Let exhausted Fulus regenerate in habitats matching their elements.

Field Checklist

Capture consistent data so the wiki can verify entries faster.

Checklist
  • Record which habitats pair best with each element.
  • Note any care routines that reduce mischief incidents.
  • Capture layout screenshots to compare pathing efficiency.
  • Update habitat notes after each balance patch.

Official Notes

  • Fulus exhausted from battle regenerate in habitats matching their elements.
  • Keep mischievous Fulus happy and maintain a healthy lab environment.
  • Orb your creatures to preserve their stats and collection history.
  • Merge three Fulus using the evolution machine to unlock stronger forms.
  • Evolved forms unlock higher yields and new tactical battle options.
Reference Media
Official screenshots aligned with this guide.
IndieDB
Monster Lab Simulator lab workspace view
Core production workspace with machines, benches, and the primary synthesis staging area.
Steam
Monster Lab Simulator egg handling and incubator stations
Egg handling zone with incubators, synthesis benches, and the habitat display in view.
Steam
Monster Lab Simulator Fulu close-up at the capsule station
Close-up of Fulu handling equipment used for transfers, upgrades, or evolution prep.

Early Access Validation

Guides remain flexible while Early Access scope evolves.

EA FAQ
  • Early Access is meant to deliver the core loop: hatching, evolving, lab management, and battles.
  • Orders and deliveries create objectives that support progression.
  • Early Access pricing will rise after the full release.
  • Community feedback is gathered through Discord and Steam discussions.
  • Full release is currently planned within 12 months of Early Access.

Related Modules

Monster Database

Cross-reference guide steps with monster entries.

Open Monster Database

Breeding Calculator

Validate recipe combinations during guide runs.

Open Breeding Calculator

Media Gallery

Pull official screenshots into walkthroughs.

Open Media Gallery