Resource Farming
Optimize money, tickets, and essence throughput with repeatable lab cycles.
Focus on repeatable production cycles that feed orders, fund upgrades, and keep your lab running efficiently.
Economy loops, orders, and production cadence
Plan a steady essence mix so machines stay active without downtime.
Sell orbed Fulus strategically to unlock lab expansions faster.
Schedule battle runs and recovery time to keep yields consistent.
Official System Tags
Mix different essences to discover hidden recipes and surprise outcomes.
Enter turn-based battles in the station, plus tournaments and free matches.
Sell stored orbs, invest in machines, and expand lab production.
Let exhausted Fulus regenerate in habitats matching their elements.
Field Checklist
Capture consistent data so the wiki can verify entries faster.
- Document order targets and payout ranges in each session.
- Track machine uptime and maintenance requirements.
- Note which habitats shorten recovery time between battles.
- Log any automation improvements as patches land.
Official Notes
- Sell orbed Fulus and reinvest to expand your lab and accelerate production.
- Order management creates objectives that boost the lab economy.
- Daily and weekly missions keep the lab focused on repeatable goals.
Early Access Validation
Guides remain flexible while Early Access scope evolves.
- Early Access is meant to deliver the core loop: hatching, evolving, lab management, and battles.
- Orders and deliveries create objectives that support progression.
- Early Access pricing will rise after the full release.
- Community feedback is gathered through Discord and Steam discussions.
- Full release is currently planned within 12 months of Early Access.