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Guide
Economy • Orders • Battle rewards

Resource Farming

Optimize money, tickets, and essence throughput with repeatable lab cycles.

Focus on repeatable production cycles that feed orders, fund upgrades, and keep your lab running efficiently.

Economy loops, orders, and production cadence

Step 01

Plan a steady essence mix so machines stay active without downtime.

Step 02

Sell orbed Fulus strategically to unlock lab expansions faster.

Step 03

Schedule battle runs and recovery time to keep yields consistent.

Official System Tags

Recipes
Experiment

Mix different essences to discover hidden recipes and surprise outcomes.

Combat
Battle

Enter turn-based battles in the station, plus tournaments and free matches.

Lab
Upgrade

Sell stored orbs, invest in machines, and expand lab production.

Habitat
Recover

Let exhausted Fulus regenerate in habitats matching their elements.

Field Checklist

Capture consistent data so the wiki can verify entries faster.

Checklist
  • Document order targets and payout ranges in each session.
  • Track machine uptime and maintenance requirements.
  • Note which habitats shorten recovery time between battles.
  • Log any automation improvements as patches land.

Official Notes

  • Sell orbed Fulus and reinvest to expand your lab and accelerate production.
  • Order management creates objectives that boost the lab economy.
  • Daily and weekly missions keep the lab focused on repeatable goals.
Reference Media
Official screenshots aligned with this guide.
IndieDB
Monster Lab Simulator lab production view
Live production lanes with monitoring panels, resource queues, and batch crafting stations.
IndieDB
Monster Lab Simulator lab console view
Console interface close-up for monitoring synthesis and lab status in a compact panel.
Steam
Monster Lab Simulator roster view with Fulu in hand
Roster screen context with a Fulu in hand and lab stations visible in the background.

Early Access Validation

Guides remain flexible while Early Access scope evolves.

EA FAQ
  • Early Access is meant to deliver the core loop: hatching, evolving, lab management, and battles.
  • Orders and deliveries create objectives that support progression.
  • Early Access pricing will rise after the full release.
  • Community feedback is gathered through Discord and Steam discussions.
  • Full release is currently planned within 12 months of Early Access.

Related Modules

Monster Database

Cross-reference guide steps with monster entries.

Open Monster Database

Breeding Calculator

Validate recipe combinations during guide runs.

Open Breeding Calculator

Media Gallery

Pull official screenshots into walkthroughs.

Open Media Gallery