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Guide
Combat • Efficiency • Recovery

Battle Duration

Shorten battles with team composition tips and recovery planning.

Adjust team composition and recovery planning to reduce long fights.

Shorten battles without sacrificing wins

Step 01

Bring element coverage and avoid triple defense teams.

Step 02

Focus fire to remove one target at a time.

Step 03

Retreat when a battle is clearly lost.

Official System Tags

Combat
Battle

Enter turn-based battles in the station, plus tournaments and free matches.

Hygiene
Care

Keep mischievous Fulus happy and maintain a healthy lab.

Habitat
Recover

Let exhausted Fulus regenerate in habitats matching their elements.

Field Checklist

Capture consistent data so the wiki can verify entries faster.

Checklist
  • Record average battle duration by team type.
  • Note which elements cause long fights.
  • Use recovery loops between difficult matches.
  • Re-check after combat patches.

Official Notes

  • Order management creates objectives that boost the lab economy.
  • Daily and weekly missions keep the lab focused on repeatable goals.
  • Additional lab machines and automation tools.
  • Deeper combat mechanics with expanded progression.
  • More monsters and variants across all growth stages.
Reference Media
Official screenshots aligned with this guide.
Steam
Monster Lab Simulator roster view with Fulu in hand
Roster screen context with a Fulu in hand and lab stations visible in the background.
Steam
Monster Lab Simulator ice habitat recovery bay
Elemental recovery bay with roster monitor and habitat signage for team planning.
Steam
Monster Lab Simulator battle station console
Battle command console showing team matchup and tactical readouts.

Early Access Validation

Guides remain flexible while Early Access scope evolves.

EA FAQ
  • Early Access is meant to deliver the core loop: hatching, evolving, lab management, and battles.
  • Orders and deliveries create objectives that support progression.
  • Early Access pricing will rise after the full release.
  • Community feedback is gathered through Discord and Steam discussions.
  • Full release is currently planned within 12 months of Early Access.

Related Modules

Monster Database

Cross-reference guide steps with monster entries.

Open Monster Database

Breeding Calculator

Validate recipe combinations during guide runs.

Open Breeding Calculator

Media Gallery

Pull official screenshots into walkthroughs.

Open Media Gallery