Guide
Combat • Efficiency • RecoveryBattle Duration
Shorten battles with team composition tips and recovery planning.
Adjust team composition and recovery planning to reduce long fights.
Shorten battles without sacrificing wins
Step 01
Bring element coverage and avoid triple defense teams.
Step 02
Focus fire to remove one target at a time.
Step 03
Retreat when a battle is clearly lost.
Official System Tags
Combat
Battle
Enter turn-based battles in the station, plus tournaments and free matches.
Hygiene
Care
Keep mischievous Fulus happy and maintain a healthy lab.
Habitat
Recover
Let exhausted Fulus regenerate in habitats matching their elements.
Field Checklist
Capture consistent data so the wiki can verify entries faster.
Checklist
- Record average battle duration by team type.
- Note which elements cause long fights.
- Use recovery loops between difficult matches.
- Re-check after combat patches.
Official Notes
- Order management creates objectives that boost the lab economy.
- Daily and weekly missions keep the lab focused on repeatable goals.
- Additional lab machines and automation tools.
- Deeper combat mechanics with expanded progression.
- More monsters and variants across all growth stages.
Reference Media
Official screenshots aligned with this guide.
Early Access Validation
Guides remain flexible while Early Access scope evolves.
EA FAQ
- Early Access is meant to deliver the core loop: hatching, evolving, lab management, and battles.
- Orders and deliveries create objectives that support progression.
- Early Access pricing will rise after the full release.
- Community feedback is gathered through Discord and Steam discussions.
- Full release is currently planned within 12 months of Early Access.